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Unremarkable Games



Project Management Plan

We are currently in the PRE-PRODUCTION phase.

Development Schedule

This will probably get moved somewhere else, but my plan is to split development and management/business tasks across days. The idea here is to not let my creative brain get bogged down with mundane things, like bills.

The other concern I have is the amount of work needed to build a game. I will be required to find a balanced unbalance to get this done in the timeframe I have.

DAY ACTIVITY
Monday Half day reserved for business and management tasks (bills, etc.)
  Write and send weekly Substack update
Tuesday Development
Wednesday Development
Thursday Development
Friday Development
Saturday Development
Sunday Off

Phases

  1. Pre-production
  2. Production
    1. Vertical slice
    2. Feature complete
    3. Code complete
  3. Alpha
  4. Beta
  5. Early Access
  6. Launch
  7. Post-launch

Project Breakdown

Category Item Status Notes
Website unremarkablegames.com STARTED  
Website /shop NOT STARTED Going to use Snipcart
Community Discord Server STARTED  
Community Substack STARTED  
Community Facebook group NOT STARTED  
Community Itch.io page STARTED  
Community Steam page NOT STARTED  
Community Email NOT STARTED  
Merch Vinyl stickers NOT STARTED  
Merch Posters NOT STARTED  
Merch Retail Box NOT STARTED  
Merch Embroidered Patch NOT STARTED