Project Management Plan
We are currently in the PRE-PRODUCTION phase.
Development Schedule
This will probably get moved somewhere else, but my plan is to split development and management/business tasks across days. The idea here is to not let my creative brain get bogged down with mundane things, like bills.
The other concern I have is the amount of work needed to build a game. I will be required to find a balanced unbalance to get this done in the timeframe I have.
DAY | ACTIVITY |
---|---|
Monday | Half day reserved for business and management tasks (bills, etc.) |
Write and send weekly Substack update | |
Tuesday | Development |
Wednesday | Development |
Thursday | Development |
Friday | Development |
Saturday | Development |
Sunday | Off |
Phases
- Pre-production
- Production
- Vertical slice
- Feature complete
- Code complete
- Alpha
- Beta
- Early Access
- Launch
- Post-launch
Project Breakdown
Category | Item | Status | Notes |
---|---|---|---|
Website | unremarkablegames.com | STARTED | |
Website | /shop | NOT STARTED | Going to use Snipcart |
Community | Discord Server | STARTED | |
Community | Substack | STARTED | |
Community | Facebook group | NOT STARTED | |
Community | Itch.io page | STARTED | |
Community | Steam page | NOT STARTED | |
Community | NOT STARTED | ||
Merch | Vinyl stickers | NOT STARTED | |
Merch | Posters | NOT STARTED | |
Merch | Retail Box | NOT STARTED | |
Merch | Embroidered Patch | NOT STARTED |